— Vanilla Box Blog

Here’s a little movie I chucked together from screen captures during a recent project. Maybe I’ll do a walk though one day on how it’s actually done.
The tree model is from Evermotion. The rig was built in Softimage XSI, using ICE, strands. Syflex, and various compounds built specially for the task.
Once simulated, the tree was cached and exported to Maya. Rendering done in Vray, which made light work of the huge poly counts.
All the work is copyright to Analog Studio

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Bought a Chimenea to torture the neighbours with. This was my attempt at very low light shots with my 50mm 1.4 FD lense. As you can tell, I need a tripod, even at f1.4 it was a little wobbly. The challenge is trying to find the focal point in the dark.

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Walmer Classic Car show this year was brilliant. I was only expecting a handful of cars, but on arrival we found hundreds of really well looked after classics. From ex army trucks, to motorbikes, and my personal favourite a Delorean replica. Here are a few pictures from the day. It’s all free, so get down to Walmer green on the seafront, and have a nose around in 2016.
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Here are a few images from my phone, in and around Deal. Unfortunately we are east facing here, so no glorious sunsets from the beach. But….we get sunrises. At some point I will trudge out and take some proper pictures, but I will wait until the sunrise times are 7am, rather than 5am!

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Well we have finally done it. After years of moving around it feels good to have made a decision about where to plant some routes. We visited Deal a year ago, as part of mission to find somewhere affordable to live, on the coast, and on a route into London. Deal is a tiny town, right out on the Kent coast, north of Dover, and with one road in from South and one from the North. So you really have to visiting, it’s not the sort of place you just pass though on the way somewhere. That makes it all the better. It’s like a mini Whitstable, but without all the hoards of people. On a hot summers day, the beach, which extends for miles, is still pretty quiet. Just the way we like it. The town itself won high street of year not long ago, and has an array of shops, cafes and bars. Best of all we finally have a garden, and a place to grow veg. Check out the humble beginnings below. So far we have grown, Peas, Beans, Onions, Chillies, Carrots, Courgettes, Tomatoes, the list goes on!
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Been a bit quiet on here recently, due to moving house. But now I’ve set my computer back up I can post a few more things.
On clearing out my camera card I forgot about a trip to Seven Sisters park. Nestled between Seaford and Eastbourne, its a great place to have a stroll around. Follow the rivers along the flood plane, carving between the valley sides, and eventually you end up at the sea,complete with white cliffs. Well worth a few quid parking in my humble opinion!

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Concept, Design & Direction: ManvsMachine
Agency & Production Company: 4creative
Creative Director: Dan Chase (Channel 4)
Producer: Liz Arnott (Channel 4)
Post Production VFX: Analog

Here’s a little movie showing the VFX of smashing the Piano for Film4 new set of idents competed at Analog.
I found a whole bunch of playblasts from all the hundreds of sim’s, so i decided to put them together in a little montage.
The piano is modelled in 3dsMax by me, and sim’d by me using DMM in Maya. Renders and lighting were done by Simon Reeves, and comp by Fabio Zaveti. Direction by MvM
All the work is copyright to Analog Studio

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And another! This was an interesting one to work on. The brief was to come up with a new way of advertising Oreo biscuits, something that would appeal to kids and grownups. These would all have been over live action plates, shot from POV, and then the imagination actually interacting with the scene. Pity this one didnt make it, I think it would have been quite good fun, and great for kids, then then I’m biased!
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Here’s a few frames I created for a pitch several months ago. Unfortunately we didn’t win the project, but creating the boards was fun. The brief was a ‘Flappy Birds’ mash up, with live action kids running over the course.
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CREDITS
Client: Honda
Agency: Wieden & Kennedy London
Director: ManvsMachine
Production company: Friend
VFX company: Analog
Design/graphics: ManvsMachine
Music+sound company: Wah Wah

The first major project of the new year. Well, the first to finish atleast. On this spot I animated the car’s and the jet in Maya. Although they were not on the screen for very long, they needed to be shown off in the best way. There was some pretty tight art direction to follow.
I also brought Alembic versions into 3dsMax to add particle dust and chunks. Using Pflow and the new mParticles I setup a quick system that was used for all the cars.

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